Comics : Webspinners Tales of Spider-Man #3
This review was first published on: 2004.
Mysterio is flying off over midtown Manhattan on a giant sphinx and he has yet to reveal his true plan. A guy named Joe has tagged along for the ride, and Mysty's childhood sweetheart Betsy is now a hostage. Can Spidey stop this nefarious scheme?
Webspinners Tales of Spider-Man #3
Mar 1999 : SMURF 038.800 : SM Title
Summary: ...As Dreams Are Made On... (3 of 3)
Arc: Part 3 of "As Dreams Are Made On"
|Articles: Joe Smith|
Okay, seeing as how this story arc takes place a long time in Peter Parker's past, it's a fair bet that Spider-Man and Jonah didn't perish in last issue's explosion. Especially since there was no explosion, just another of Mysterio's special effects. Jonah, of course, is his old blustery self, trying to convince Spider-Man he knew the whole thing to be a put-on, yet the merest suggestion that Mysterio had tape of the whole session sends him on a frantic search of "Hell's" control room while Spider-Man swings off after the bad guy.
Meanwhile, on the sphinx, Betsy Schneider is desperately trying to believe that her childhood friend didn't just murder several people. Mysterio assures her of the truth and Betsy kisses him for the second straight issue (the guy wears a giant bubble to work and he's still getting more action than I am! Life's just not fair.) However, her suggestion that she write a book about his career sends him into a paranoid rage. Believing that Betsy's only using him to make a quick buck, Mysterio is stopped only by the appearance of Joe Smith, who has finally managed to crawl up to the top of the sphinx. Joe's attack has no effect on Mysterio, who swats him off the sphinx and lets him fall to his death. Almost. Spider-Man just happens to be in the right place and snags him before he makes a really big hit on Broadway.
While Jonah returns to the Daily Bugle and confronts his own feelings of inadequacy, Mysterio plops his sphinx down in the middle of the street and activates a virtual reality machine that transforms everything in a five-mile radius into ancient Egypt. He offers Betsy his hand in marriage, life in a "virtual universe," but by this time Betsy has had enough of Beck's pretending and refuses. Their discussion is cut short by Spider-Man's appearance, and Mysterio knocks her into the belly of the sphinx to concentrate on his foe. The two battle while appearing to transform into everything from a wild, wild west shootout to a pair of fish and even math equations (I guess we're back in hell!). After finally remembering to trust his Spider-sense, Spider-Man closes his eyes and fights through the illusions with little difficulty.
Mysterio doesn't take this defeat very well, and keys in the standard issue self-destruct sequence. Five city blocks will be atomized by the explosion. But Joe Smith has found his way into the sphinx, and after finding true love in the eyes of Betsy Schneider, he bravely disarms the machine by. . . pulling the plug? Hey, whatever works. Spider-Man takes the opportunity to whup Mysterio, sending him flying through the front window of a toy store, and that pretty much wraps things up.
Oh, and as for Jonah, he gets publicly humiliated a few days later when tape of his time in hell is aired on every network. Ouch.
I said in last issue that a great part three could really make this story arc. I guess we'll never know.
The art is still painful and the actual story was a little weak as well. While I like the fact that the four main characters (Spidey, Mysterio, Joe, Jonah, and you could even make a case for Betsy) are all linked by their attempts to overcome deep feelings of insecurity and humiliation, J. M.'s gone to the well on this subject a little too often. He characterized Electro that way in "Light the Night" (SM: 38-40) as well as the Chameleon during the Clone Saga. To be honest, I think that idea fits Mysterio the best out of these three characters--especially given his recent appearance in Daredevil--but after seeing Electro and Chameleon reacting to life the same way, it's getting a little old. Let's have an old-fashioned vicious murdering sociopath, eh? (Not that s/he has to be as two-dimensional as, say, Carnage, but the two are not mutually inclusive!)
Two more quick points. Even given Marvel's, shall we say, fluidic timeline, virtual reality seems to be a bit of an anachronism for an early-college Spider-Man story. Of course, Webspinners #7 has a reference to virtual reality and it's set during Peter's senior year of high school! Talk about going to the well once too often; any chance we could have some sort of promise not to use the term or concept of virtual reality in any comic for at least the next year or so? Just asking. And the fact that Peter would send the tape of Jonah being scared out of his mind to the networks just to humiliate him strikes me as mean-spirited. Come on, Pete, the guy's a blowhard but you embarrassed him just to make yourself feel better. Where was your great responsibility then?
But exploding rubber duckies are still cool. We should have had more of them.
I still have hope for this book, but it really didn't get off to a great start. Two and one-half webs.