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Comics : Spider-Man Team-Up #3Background...Spider-Man sneaks into Four Freedoms Plaza to play a birthday prank on Johnny Storm. During the ensuing chaos, an inter-dimensional portal opens up that leaves the Mighty Thing stranded in another world!
In Detail...
Ben plays forty-fourth story man, slinks his way through the vents, and leaves an asbestos-lined web bomb above Johnny's bed. But, Spidey didn't get out in time, and was caught by Ben Grimm. After being confronted by the entire team, along with the back-from-the-grave Reed Richards, security alarms go off. They find that a hole in time and space has mysteriously formed in Johnny's room. While they speculate, a strange tentacle grabs the Thing and pulls him in. When Reed extends his arms through the gate, he brings back a short, white-haired dwarf! The dwarf is Shiwa, a powerful wizard from a land called Perrinois. Shiwa saw Storm's video game, and was entranced with the ships flying on the screen. Meanwhile, the Thing lands in a medieval setting, gets swords busted over his back, and scares the crap out of everyone. He uses a disguising device (something to do with cosmic rays - isn't science wonderful), to escape pursuers. Spidey, Reed, and Sue descend into the portal because Johnny can't use his powers , and the little wizard is too entranced in the video game to be of any help. While Spider-Man and company enter the vortex, Thing assumes that the highest tower would be a good place to look for rescue. He fights the guards, and finally comes to another small, white-haired wizard. He is Rasheed Ven Garmchee, and happens to be Shiwa's wizard brother (go figure!). Rasheed turns into a huge, squat devil with horns and fangs, and Thing sends the mage flying out the side of the tower. The wizard then summons dragon-riding demons to thwart the intruder, just as the Richard's and Spidey come down from the sky. After subduing the Wizard, Spidey latches a web-line onto the video game, and pulls it into the Perrinois dimension. Shiwa immediately follows, and agrees to close the portal. Spider-Man squeezes through the closing gate, with a little help from his pal, Johnny. After everyone is safe, They talk about Spider-Man's punishment. Johnny's birthday dinner is wonderful, cooked by Sue Richards, and served by your friendly-neighborhood waiter, Spider-Man!
In General...Pretty predictable and average, overall. A far sight better than the Surfer adventure (see the Team-Up #2 review for all the depressing details!), but still pretty contrived. Why does everything involving the Fantastic Four have to revolve around another dimension. I didn't like the stereotypical 'fantasy' dimension, or the little wizards either. The guy has all this power, but he can't even generate a little illusion like the video game.I also don't like the way that the artist (Bob McLeod) rendered Benjamin Grimm. Especially his head, the way it looks like a chunky, orange beach ball. The writing (by Dan Jurgens) didn't have anything wrong with it (except for lack of concept), and was pretty straight-forward. In fact, it was really too-straightforward. A hole opens, somebody gets lost, you go after him, the hole closes. No twelve-parter here!
Overall Rating...
Anything I had to say about this issues, I said above. I liked it, but it didn't
really do anything for me. I'll have to give it three webs. |
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